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Cabin Orange
 
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About Cabin Orange

Cabin Orange started back in 2015 with, I admit, some false starts. I originally considered being a freelance Scrum Agile coach, but it was too close to my day job. I then started to work on phone apps for a while, but nothing quite kept me engaged. What I really enjoy is being creative. Developing games scratches a few itches. I like digital artwork; I play a lot of mobile and PC games and I still love the logic and problem-solving requirements of software development.

Cabin Orange is run from a real wooden cabin in the heart of Somerset, England. I’m not too far from the world-famous Glastonbury Tor. I work from the cabin in my garden, mostly on weekends.

I’ve created a few basic proofs of concept, followed a lot of tutorials, read a lot of whitepapers and websites about game development and the various game engines available. Eventually I’ve centred around Unity and C#. In May 2018 I started to concentrate on a single game and, although it’s not finished it’s looking pretty good so far.

I’ve tried not to bite off more than I can chew, I’m starting simple. It’s a very basic 2D space shooter for phones. Lots of tutorials like to use the space shooter as a starter project and I’m no different. It’s not going to have networking or a multiplayer element to it. It’s just a basic and (hopefully) fun shooter for the person who has ten minutes to spare.

I’ve got plenty of imaginative but realistically achievable ideas for future games but this one must be finished first!

 
 
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"Cabin Orange is run from a real wooden cabin in the heart of Somerset, England… not too far from the world famous Glastonbury Tor."

— Mel Hamer, Cabin Orange

 

The point of this website is to start to share my first game with the world and force me to finish it. I would also like to help inspire others to write games by sharing my journey so far including what I’ve learned so far. Documenting some of the issues I’ve faced and how they were eventually solved will almost certainly help me in future for other games I develop. If it helps others along the way, then it’s all been a worthwhile effort.