Posts tagged Game Development Blog
Blending and Translating Two Textures in an Unlit Shader in Unity

In my game, each level is split into two parts with a mid-level and end of level boss. The mid-level boss is supposed to be fairly easy and perhaps a bit dumb simply to give the player a bit of a breather. I wanted the user to know that they’d progressed by the fact that the background had also changed. Do do this I’ve used an unlit shader in Unity with two textures that can be programmatically modified from outside of the shader code.

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So, I'm starting a Game Dev blog

What I have found whilst I’ve been developing my first game is that I often get wrapped up in a single problem, figure out a suitable solution and then don’t come across the same problem for a long time. If I can explain the issue and describe the solution then it’s a good indicator that I understood the problem well enough to help someone else, perhaps even myself at that future date.

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