Posts tagged Shaders
Blending and Translating Two Textures in an Unlit Shader in Unity

In my game, each level is split into two parts with a mid-level and end of level boss. The mid-level boss is supposed to be fairly easy and perhaps a bit dumb simply to give the player a bit of a breather. I wanted the user to know that they’d progressed by the fact that the background had also changed. Do do this I’ve used an unlit shader in Unity with two textures that can be programmatically modified from outside of the shader code.

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